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Combat System Progress

Seth Blakely
manabat dev-log prototype combat

This week I made some major combat system progress!

Implemented weapon animations, damage system, floating damage numbers with type styling for elemental abilities and weapon damage. The damage numbers will be another subtle indicator that tells the player exactly what the situation on the battlefield is.

Next I’ll be working on tightening up animation transitions, Reaction abilities (block/dodge/parry), and target locking!

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