Phase 2: Voxel World Generation Begins
Started Phase 2 of combat prototyping — building the voxel world generation framework with 9 biomes, dynamic landscapes, and elemental scarring
Follow the journey of building ManaBat and running a studio funded by decentralized infrastructure
Started Phase 2 of combat prototyping — building the voxel world generation framework with 9 biomes, dynamic landscapes, and elemental scarring
Animation fixes, two new weapons, combat stances with Block/Dodge/Parry reactions, target lock system, and bug squashing complete
Weapon animations, damage system, and floating damage numbers with elemental styling
Dynasty Warriors-inspired combat progress - light attack strings, heavy finishers, and root motion troubleshooting
New ManaBat prototype update - elemental orbs, materials, and damage effects!
The first reveal of ManaBat - combining elemental magic, horde combat, and procedural storytelling into something unique
First week of ManaBat development - building the movement system with elemental traversal mechanics
The origin story behind founding an indie game studio funded entirely by decentralized infrastructure