Weapon Combo Animations Update
Wrapped up the elemental abilities—now diving into weapon combo animations, heavily inspired by the classic Dynasty Warriors 3 combat flow. Got the light attack string + heavy finisher fully wired up and feeling solid for the sword & board set. Check the video for the current state (ignore the annoying snap-back for now—troubleshooting root motion issues where the character resets to the start position after each anim). Once root motion is locked in, next up: implementing block/dodge/parry reactions, then duplicating the whole controller setup across the dual daggers and quarterstaff sets. Progress feels good—more to come!